![]() ![]() This worked, but even then the enemies would sometimes spin in circles. If there wasn’t a pillar, it would be a long hall or arena battle. I would then pop out, strike, and disappear again without much repercussion. It wasn’t uncommon for me to hide behind a pillar and for them to lose track of me. However, once again the AI fails in some of these fights. I was 50/50 on these, as some of them were quite fun. The only downside is that it can be a bit grindy to get multiple weapons skills unlocked. It encourages you to experiment to find the best equipment that works for you. Not every skill is unique, but the base weapon of a sword and the crafted sword do have different skills. These might add passive buffs or give you a new ability that might add more damage or even range. Your weapons also improve after being used for a certain amount of time. Players will be able to level up and get new stats that improve your abilities, which is typical in an action RPG. The only problem is that you need to find weapon stations, or travel back to the first one. They can be upgraded for more damage, scaling off stats, and a few other things. The crap you find is basically like fighting with rusted metal, and the things you craft are like steel. Being able to craft improved weapons and upgrade them certainly helped on the more daunting enemies. Equipment you don’t want can also be broken down for extra parts. You find materials throughout the station and break them down to parts for weapons and shields. The crafting system is one thing I think other Souls-like games could copy. It helps, but it isn’t enough to prevent getting lost. Here you can warp to other areas as long as you have a healing point at that location and the right item. The one spot you actually have an idea of where you are is at the healing points (bonfires). Some shortcuts connect areas, but without a proper map, it doesn’t matter. This space station has many long corridors, along with similar and repeated assets that make it way too easy to get lost. There is no traditional map, but there is a weird compass map that has been placed in the corner. ![]() In general, the AI could use a bit more polish. They also have large hitboxes, making them easy to hit but annoying to run past. It is not uncommon for an enemy to roll or walk right off a cliff. They try to dodge or move around you, but have zero idea of their surroundings. My biggest issue with this is the way they fight. The game suffers from the classic problem of reskinned enemies and bosses becoming regular enemies. There are guns as well, but as I said, I only focused on melee, so other approaches might work better.Įnemies are repetitive and bland most of the time. The lock on works great, but the camera zooms out sometimes for no real reason mid-combat. The impact of weapons also feels light even with a heavy mace, I just didn’t feel the swing’s force. Players will feel like they are gliding too much when attacking, moving your character bit by bit until you are no longer in a favorable position. The combat in Hellpoint technically works, but felt a bit too floaty for its own good. ![]() ![]() Healing is a little different, but is still reminiscent of Estus Flasks. Both co-op and invasions are included, along with boss fog walls and bonfire-type stations. There is a magic system, but I did not use it much as I played as a brute. There didn’t seem to be a backstab, but most normal enemies die quickly. Combat involves heavy and light attacks, dodge rolls, blocking, and timing. There is some interesting lore, but it is so scattered that it generally isn’t worth the trouble.Īt its core, Hellpoint is a Souls clone. From there, you can scrap together bits and pieces of what happened from notes, terminals, logs, and mind cubes. You happen to be immune to this Merge, but you aren’t sure why or how. Something known as the Merge took place, infecting every living creature onboard. By salvaging what equipment you can, you have to fight your way off the station and piece together exactly what happened.Īfter defeating the first boss, you get your first bit of info on this incident. You, still being somewhat human, are their target. As you explore, you soon find out that the people in this space station have mutated and gone mad. You aren’t told what’s going on or where you are you’re just tossed into the fray. Hellpoint starts with you naming your character and picking your sex. ![]()
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